Thursday, July 30, 2026

Game

 

the UFO I started with

A little back story:

I have belonged to Quilters’ Guild of Arlington (QGOA) since moving to Texas 15 years ago. QGOA is one of the founding guilds for North Texas Quilt Festival (NTQF). I've had quilts in all their shows. This year I was going to skip due to health issues, lack of mojo, etc. Nothing ready. But the plea for more quilts got to me at the last minute. I had one small, finished piece that just met the time restrictions. I had more UFOs (unfinished objects), so I considered those also. I entered the finished one and two UFOs. When you enter quilts, you give them a name and a little writeup about the quilt. For this UFO I wrote the title “What Is It?” and then the write up asked some questions like, is it a game? how do you play it? etc. I put myself in a box and then I had to figure out how to finish the quilt. I used ChatGPT to get some ideas, that's where using the yellow thread and identifying the rows and columns came from. While hand stitching, I thought about what type of game this could be. That’s where Creative Improv Collage came from. Here are the instructions and rules so far:

The host supplies materials for the collage. This could be paper, fabric, odds and ends, beads, buttons, recycling items, etc. Players could also add to the stash. All the items are grouped together as a Community Stash.

Each player is given a substrate for their collage. This could be a piece of felt, a canvas panel, or heavy paper suitable for collage work.

Each player will select a color for their Freeze and Claim tokens, these could be buttons or squares of paper, or plastic. Just small enough to fit on a space.

The spaces used could be 5 inches squared or something similar. If there are more than four players, they could work in teams.

A deck of cards containing:

 each column/row combination,

multiple cards for

Freeze or Pass

Skip,

          Claim or Pass,

Remove.

A Thaw Token – a clear button.

Whatever card is pulled from the deck will determine the move. If the card indicates a column/row the player will take an item from the stash and place it on that position. The skip card means player loses a turn. The freeze card means the player can place their token on a column/row spot and no one can add to it until the Thaw token is used. If the player does not wish to freeze any spot, then the next player has a turn. When a player freezes a spot they receive a Thaw token which they can then use to Unfreeze a spot in place of a draw turn.

The Claim card allows the player to take what is on a spot and add it to their personal collection. A claimed token is placed on that spot and that spot is out of the game. The next player has a turn.

The Remove card allows the player to take one item away from one spot and place it back in the community stash.

As the cards are played, they are placed in the Used spot. If more plays are necessary, the cards in the Used spot can be reshuffled and played again.

After all spots have been claimed the game is over and the players will now make a collage using their personal stash. It can be done at the same setting or due back at the next group meeting.

The community stash can be coordinated to emphasis color combinations, styles, art concepts, or any other ideas.

My next post will show the quilt and talk about some of the considerations behind it and some of the struggles.

Happy needle pulling thread!

Rose